quarta-feira, 18 de janeiro de 2012

Android character development





Legend:

1) Without texture and wireframe
2) With texture and no normal map
3) With normal map applied





You can playtest the character downloading the Game Test on this link http://www.2shared.com/file/aF_isPzu/GameTest.html       



segunda-feira, 16 de janeiro de 2012

Some sketches I've made


Armature sketch I made for the main character of a first person puzzle game


Character under armature sketch

Old character sketch


Sketch of a cartoon cat with gun


Concept of an old dark street with neon lights


Sketch I made of how should be a gameplay scene


Bridge over " troubled water "



"Air Gun Warriors" game character creation


Here I show some charactes I've made for the under project game "Air Gun Warriors"














Facial animation test


Facial rigging and animation test made on Maya Software

The animation Playblasting







Stone retopology


Here I demonstrate the retopology I made from the high poly model I did on Mudbox to a low poly model I did on Maya

Some environment creations

Simple kitchen for "Pesadelo Academico" game




"Tower Castle" demo scenario





"Pesadelo Academico" game scenario on Unity



Snow mountain modelled and rendered on Maya and rendered with Mental Ray 




Macabre church




Inside car render test







Creating an ogre character

Here the ogre character is rendered with Mental Ray 




After that I exported "Normal Map" and applied it on the low poly mesh 




After that, I exported the character to Zbrush, where I did a high poly version of it using the draw as reference


3DS Max model with no textures and the reference image plane I did